| olin | georgescu |
| playa del rey, california, 90293 | |
| olinone@lycos.com | |
| Download my resumé in Word format here. |
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Concordia University, Montreal, Canada
| Bachelor of Fine Arts, Design Art Major Dawson College, Montreal, Canada | D.E.C. (Diplome des Etudes Collegiales) Creative Arts |
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| Electronic Arts Los Angeles | 3D level artist | |||||
| august 2003 - January 2005 | |||||
| .titles I've shipped/worked on: | |||||
Medal of Honor: Dogs of War - PS2 |
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.As mission lead I was responsible for all of the elements of the background art, ensuring technical and visual coherence and quality, as well as working with the designers to make sure the environment was fun to play in. |
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Medal of Honor: Pacific Assault - PC |
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.I was responsible for the various elements of the background art, from building and texturing to working with the designers to achieve a final layout. I also modeled and textured vehicles and props for the environment. |
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Medal of Honor: Rising Sun - PS2, XBOX, Gamecube |
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.I was brought in to help cleanup the art for several levels as well as fix bugs and get the multiplayer arenas within the poly and texture memory budgets, while still keeping them fun and visually pleasing. |
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| Sammy Studios | 3D level artist | |||||
| october 2002 - july 2003 | |||||
| .titles I worked on: | |||||
Project X: Flight Shooter (working title) - PS2 |
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.I was in charge of producing the art for several levels which involved working closely with a designer in an iterative process to lay out and build the level geometry. I was also responsible for the level specific vehicles and enemies for which I worked with a programmer to implement and integrate their unique functionalities .modelled and textured player ships and other vehicles/props .built, textured and vertex lit environments |
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| Novalogic | 3D character artist | |||||
| september 1999 - october 2002 | |||||
| .titles I worked on/shipped: | |||||
Delta Force: Black Hawk Down - PC |
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.modelled and textured main Delta characters and various enemies, including elite militia leaders and warlords .worked with the lead programmer on implementation of normal mapping technology .modelled and textured supporting vehicles and objects |
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Necrocide - PC |
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.worked as lead artist organizing and directing art asset production .modelled and textured all character models based on concept art by Brom .designed, modelled and textured various environments based on concept art by Cicconi and Rolf Mohr |
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Comanche 4 - PC |
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.modelled and textured military vehicles .built segmented destruction model for vehicles and buildings to allow bits to fly off, etc. .animated building explosion sequences |
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Delta Force Land Warrior - PC |
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.modelled and textured environments/buildings |
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Tachyon - PC |
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.modelled and textured enemy ships,player weapons and space-station elements .designed and assembled space station layouts based on pre-existing modular elements using proprietary editor |
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| Self employed | freelance graphic artist | |||||
| july 1996 - present | |||||
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.I design logos, flyers, album covers, etc. |
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| Point 1 Displays | industrial designer | |||||
| october 1998 - july 1999 | |||||
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.worked with a design team designing temporary and permanent retail displays, and visualized them in 3d using Infini-D, Freehand and Photoshop .produced final 2D artwork for various cosmetic and pharmaceutical clients |
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| Arborescence | technician | |||||
| august 1997 - january 1998 | |||||
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.integrated software and hardware packages for Mac-based Pippin platform .performed general software/hardware tests and troubleshooting .aided in setting up and presenting product for clients/trade shows .created graphics for company website and assembled it using NetObjects Fusion |
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| Group Technology Canada | multimedia artist | |||||
| january 1997 - august 1997 | |||||
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.created original 2D and 3D graphics animations .aided in the production of corporate multimedia presentations .created graphics for the company website |
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| bryan plastics ltd. | graphic artist/photographer | |||||
| july 1996 - january 1997 | |||||
| .produced an 80 page product catalog, i.e.: | |||||
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.photographed product line .developed, scanned, and retouched photos .cleaned up technical drawings of products in Illustrator .created graphic elements, 3D product renderings and layout .delivered all art for final printing |
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.trilingual (English, French, Romanian) .operating systems Mac OS 8, Windows 95/98/NT/2000/XP .3D modelling/animation software 3D Studio MAX 5.1, Softimage 2.8 .2D illustration software Photoshop 7, Illustrator 9 .prototype design and production wood, steel, and plastic vacuum forming techniques .painting acrylic and oil .sculpting plaster, clay and steel, brazing and spot welding |
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| .motorcycling, music, videogames, painting, snowboarding, windsurfing | |||||